The growth in population of your city comes with its own satisfaction, but a number of incentives become available once you reach various population milestones. However, the limitations don’t really get too much in the way of what are largely beneficial additions to your city. However, seaports can only be placed on bodies of water defined as rivers or coasts, while airport placement requires a certain amount of space devoid of dense buildings in order to prevent crashes which can cause devastating fires. The seaport and airport both act to improve your city’s fortunes, creating new potential for industry and commerce when they are built. Some of these are intended to lower the instances of potentially ravaging disasters, such as the police and fire stations, while others are designed to increase various components of your Sims’ satisfaction, including the health-improving hospital, the education-improving schools, colleges, museums and libraries and the recreational parks, zoos and stadiums.Ī couple of other building zones exist beyond the residential, industrial and commercial zones, which become more available as your population grows. However, roads can soon become clogged with too much traffic, making for logjams which make for dissatisfaction and an ultimate decrease in population.Īs your city grows beyond a certain population, your Sims will begin to demand other facilities. Zone placement plays a large part in whether a transport system will be considered successful the closer that a target zone is to the source zone of a denizen of the city, also known as a Sim, the less time and more satisfactory the journey will be for the Sim. Your options begin with basic roads and railways, but later expand to include subways and highways. Population zones are connected to power plants using power lines, and while it might be tempting to place a pollution-spewing coal plant far out of the way of your burgeoning city, every additional tile of power lines reduces the output at the business end of the power grid in an attempt to simulate power loss through thermal radiation through the power lines.Īll of the population zones must then be connected with an appropriate transport system. The options for power plants start with pollution-producing coal and oil power plants, along with expensive hydroelectric plants with a limited ability for placement, but expand with time to encompass natural gas stations, nuclear power plants and wind turbines, among others. Electrical demands start at a low level, capable of being satisfied by a single coal or oil power plant, but grow as the city grows and as time progresses further on. Producing electrical power for the city is another imperative. There are two grades of each zone, light and dense: Light zones grow more quickly, but cannot hold as much population per tile dense zones grow less quickly and tend to have a greater amount of crime and pollution per tile, but can support a greater population per tile. Low-population cities will desire industrial property, while higher populations desire more commercial property. In order to build up the city, you must appropriately place zones of residential, industrial and commercial land in line with population demand. That is, unless you possess a certain sadistic streak, in which case you can build up a city just to watch it burn to the ground. The premise of the SimCity games has always been simple – keeping within your budget, attempt to build a successful city with a satisfied population, maintaining services and entertainment while trying to avoid disasters such as fires, riots or hurricanes. First released in 1994 on DOS, Mac OS and the Commodore Amiga, it spread eventually to a number of other computer and console platforms, including Windows 95, the SNES and the PlayStation. SimCity 2000 came at a time when Maxis were an independent company, free of influence from EA, and followed a series of relatively unsuccessful titles also bearing the Sim branding. While EA scrambles to try to sort out the controversial debacle surrounding the latest entry in the SimCity series, my mind has been cast back to the one previous entry in the series that I’ve played.
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