IOS 12 also gets a number of improvements to existing apps. A number of poorly-implemented apps that performed a similar task were released shortly after iOS 11 came out hopefully Measure can be a useful tool. (Adobe CTO Abhay Parasnis detailing his company’s support of USDZ and AR creation tools.)Īpple is adding a new AR app called “Measure” to iOS 12 that serves as a tape measure. This, added to the announcement that Adobe is “all in” on AR development (see image below) and will have a new iOS app available for designing and editing AR content as well as add USDZ to existing Creative Cloud apps, shows that the tools to create the content that users may want are now in place. One announcement that might finally start the move into an AR-friendly world is that Apple and Pixar got together and created the USDZ file format, allowing augmented reality worlds and content to be shared between people. (A graph showing CPU performance versus time for actions in iOS 12.)Īpple’s foray into augmented reality (AR) has had a slow start despite being headlined at several WWDC keynotes in the past. Apple isn’t sacrificing battery life in the quest to get that better performance Federighi noted how they can tweak the performance of Apple’s A-series system-on-chip to bump up performance immediately, then slow back down to save power (see image below). This should point out to critics of the company that Apple isn’t all about planned obsolescence - instead, many of the older iPhones and iPads will receive the most benefit of the operating system’s optimization.Įverything receives a performance boost, whether it’s app launching (40% faster), bringing up the on-screen keyboard (50% faster), or even launching the Camera app from the lock screen (70% faster). Right off the bat, Apple Senior Vice President of Software Engineering Craig Federighi made it clear that iOS 12 is going to focus on performance, even on older devices that are up to five years old (see screenshot from the event, above). (iOS 12 will run on and provide improved performance on devices up to 5 years old.) For the past year, there have been many pointed articles online asking Apple to “take a breather” from adding sometimes questionable new features and to focus instead on both fixing bugs and improving performance. The announcements around the next iteration of iOS - iOS 12 - pointed out that Apple has listened to both developers and customers. Prep your Mac’s performance for Mojave with My Upgrades.View Your 32-Bit Apps That Will Lose Support with macOS Mojave.Get Apple macOS Mojave and iOS 12 Wallpapers Right Now!.A Complete List of Mojave Compatible Macs.For a rundown on all of the announcements that were made during the two-hour keynote, be sure to check out the live blog. The absence of those hardware announcements signaled to those watching and in attendance that this year’s WWDC is all about the software - something that Tim Cook made clear in the first few minutes of the event. That flew in the face of expectations many in the Apple blogosphere expected a new iPhone SE, speed bumps in the existing laptop line, and so on. Yesterday’s announcements at the Apple Worldwide Developer Conference (WWDC) keynote address were remarkable in one aspect: unlike past years, there were absolutely no hardware announcements of any sort.
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